Great Road

The Great Road crosses through the heart of Drekhjarta, tying together the regions of Sunnarst, Vestri, and Kastali City. It is common to see almost every kind of species traversing through the bustling road full of merchants and entertainers. It is a common way to travel to the territories in the desert lands from Kastali, and some prefer this method over the grassy plains to get through to Vestri. Those who cross can easily get caught up in the throng of the crowd and lose possessions to hardened, professional thieves.
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Solkoss Path

A haphazardly-cut walkway through Norderhalt and Austenferd, the Solkoss Path connects the northern and eastern territories to Kastali City. It is the only designated way through the perilous jungles of the twisting, forested lands. Even on the path, darkness looms between the trees, eyes glinting bright while predators wait to pounce. The thick treetops allow for little light save the sparse cascading rays shimmering through an overabundance of foliage, and a disharmony of predatory sounds linger in the air.
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Bryti Bay

The busy inlet of Bryti Bay offers a place for merchants and travelers to cross paths on their way in and out of the Vigtonn Harbor, or simply a quick stop away from the Alreider Sea. Ships and passengers together often come in battered and defeated after traversing the furious ocean, seeking rest before moving on again; it is serene there, quite unlike its much larger counterpart. The ships that can’t fit themselves into the Harbor either due to size or how busy the docks are often overflow into the Bay.
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Dragon’s Basin

There is an old tale that the rocks jutting through the chilling surface are actually the teeth of ancient dragons. It is an eerie, fog-filled place, and sailors must be increasingly careful to avoid ship-destroying jags. Wrecks are commonplace here, and the washed up remains are strewn about in great numbers. Some believe this is where the dragons come to spend their final rest, their bodies disappearing to leave only their teeth behind. Their supposed corpses call to thrillseekers like sirens in the night.
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Alreider Sea

The raging Alreider Sea is a dangerous place for any to cross. Storms claim both sky and ocean; all-encompassing, lashing waves swallow ships whole while lightning threatens to strike those with wings down into the dark swells. Even in the depths below, the current churns and drags the fallen down while shadowy figures lurk in waiting - monsters unknown with mouths wide open. Of equal danger are the Alreider Pirates, well versed in reading the violent sea and taking wayward souls hostage. Some believe it’s better to make a deal with the devil than die to the sword...
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Alkyrra Sea

Opposite of the Alreider Sea in every way, the tranquil calm waters of the Alkyrra Sea are a blessing to all who wish to travel the open blue. It seems almost as if pulled from a dream - an endless, soft whisper carrying on the breeze. A brilliant orange sky shines down in benevolence upon ships sailing underneath, and where the water meets land along the coastlines all species can be found swimming in the surfs. The Alkyrra Pirates are a kind sort, happily taking those who ask out on their boats and helping them travel from region to region.
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