While the world of Drekhjarta is immense and full of critters from the animal kingdom, there are three species that overshadow all others: humans, fae, and dragons. Even though there are vast differences between these species, they coexist and share intricate, complicated relationships with one another.

This flow chart is very helpful when trying to understand all possible complexities of interspecies relations. While the chart outlines our main conflicts on site, you are not restricted to them and you are more than welcome to create your own character-based conflicts. Examples include pirate versus sailor, royalty versus commoner, thief versus store owner, and more!

Human Species

Due to the relative ease with which humans produce offspring, they are by far the most common species on Drekhjarta. Here is a basic snapshot into the human species:


Lifespan: 100 years (mature at 20 years; regress at 80 years)
Reproduction: Pregnancy lasts three seasons, birthing is painful but typically not life-threatening
Mating Rituals: Go through a marriage ceremony and call each other "husband/wife/spouse"
Population: Heavy in Kastali City and the regional towns, disperses as areas become more uncivilized
Physical Characteristics: Everything that can be found in real life, eyes can be any color but always have pupils

Humans are the most affable when it comes to their treatment of the other two species. Their shared history of hunting dragons with the fae is not forgotten, although they grow very upset if they come upon a fae trying to harm one of their bonded dragons - or worse, trying to harm a half-human/half-dragon drageskift. Their mindset towards dragons is a lot more complicated, however. Humans who share blood or spirit with dragons are now prone to protecting them, while barren humans still believe the best use for a dragon is to line their pockets with scales and teeth. In addition, there are many humans who still wish the dragons were extinct so that the fae would not be able to harvest magic, which would put the fae and humans on a more level playing ground.

Human classes are centered upon the recently discovered ability to melt the lives of humans with the lives of dragons. These classes are referred to as "dragon-blessed."

Drageskift: A human whose blood is infused with the blood of a dragon. They are able to shapeshift into the beasts, but are typically smaller and weaker than true dragons. A telltale way of separating drageskifts in their shifted forms from actual dragons are their pupils, which retain their circular human shape – however, many do not wish to risk the proximity required to see the details of the beasts’ eyes. Many drageskifts are not able to control their forms, instead shifting when emotions are heightened or particularly volatile. In their shifted forms, most drageskifts lose their human intelligence and their memories of being human are clouded at best. Thankfully, their beast forms cannot be held for very long, so they will always return to their true skin – albeit with a headache from the confusion, a stomachache from whatever they ate, and aches and pains in their bones from the transition.
Sal: A human whose soul is bonded with the soul of a dragon. They are able to communicate telepathically and feel each other’s emotions and physical pain as if it were their own. If a sal’s dragon dies, they will be irrevocably changed and a shell of their former self. If a dragon’s sal dies, the dragon will die as well.
Tvisal: A human whose soul is bonded with the souls of two dragons. They are able to communicate telepathically and feel each other’s emotions and physical pain as if it were their own. Tvisals are able to “tap” into their dragons’ fire-breathing powers and predatory senses, their circular pupils taking on the snake-like pupils of their dragons’ while doing so. Many credit this strange ability to the fact that tvisals have the power of two dragons coursing through their soul, instead of just one. Tvisals are able to withstand the death of one of their dragons with minimal psychological harm, but the death of both dragons will result in death. If a dragon’s tvisal dies, the dragon will die as well. Tvisals are extremely rare.

Fae Species

Fae are a species with physical characteristics very similar to humans, although they number far less due to their lifespan and reproductive complications. Here is a basic snapshot into the fae species:


Lifespan: 300 years (mature at 50 years; regress at 250 years)
Reproduction: Pregnancy lasts 10 seasons, birthing is extremely dangerous and often ends in death
Mating Rituals: Go through a mating ceremony and call each other "mates"
Population: Evenly dispersed between civilized and uncivilized areas
Physical Characteristics: Typically taller and more slender than humans, have pointed ears, eyes can be any color and oftentimes don't have pupils, can sport one animal feature such as antlers or wings (although these fae are considered "tainted" and held in disdain by other fae)

While fae can oftentimes be found in close proximity to humans, they have an intrinsic distrust for their cousins and much prefer the company of their own kind. The vast majority of fae perceive humans to be the inferior species, and many despise dragon-blessed humans for shifting the tides and protecting the dragons. Except for barren fae, they also harbor extreme enmity for dragons due to their history of being murdered by the beasts, and only go near one when attempting to harvest magic for themselves. Barren fae believe the dragons to be extremely intelligent beasts worthy of respect and deference.

Fae classes are centered upon their ability to wield magic, although each generation’s magic is markedly weaker than those before it. These classes are referred to as "magic-blessed." Fae magic is primarily active and can be used at the will of the fae, though it may also have some passive effects.

Svell: Fae imbued with the elemental magic of ice. This magic was originally harvested exclusively from dragons in the northern region of Norderhalt. It can manifest in the control of ice, snow, cold temperatures, and crystal.
Jarda: Fae imbued with the elemental magic of earth. This magic was originally harvested exclusively from dragons in the eastern region of Austanferd. It can manifest in the control of plants, rocks, land animals, and healing.
Lopt: Fae imbued with the elemental magic of air. This magic was originally harvested exclusively from dragons in the western region of Vestri. It can manifest in the control of wind, air currents, breathing, and weather.
Bruni: Fae imbued with the elemental magic of fire. This magic was originally harvested exclusively from dragons in the southern region of Sunnarst. It can manifest in the control of heat, fire, warm temperatures, and metal.
Vatna: Fae imbued with the elemental magic of water. This magic was originally harvested exclusively from dragons in the island region of Eyland. It can manifest in the control of water, rain, ocean animals, and life.
Geyma: Fae imbued with the psychological magic of arcane. This magic was originally harvested from elder alpha dragons found in very remote locations of Drekhjarta. It can manifest in the control of emotions, future vision, illusions, and death. Geymas are extremely rare.

Dragon Species

Dragons are a very rare species due to their bloody history between both humans and fae. Here is a basic snapshot into the dragon species:


Lifespan: 1,000 years (mature at 100 years; regress at 800 years)
Reproduction: Lay eggs and incubate over five years, hatching is guaranteed unless the eggs were damaged
Mating Rituals: Mating is seen as unnecessary and is quite rare
Population: Very rare in civilized areas unless the dragon is bonded or imprisoned
Physical Characteristics: Typically have scales, wings, serpentine neck, eyes, and tongue, a tail, and horns/crest/antlers of some sort - however, this varies widely based on body type (read below for more information on body types). All dragons also have the ability to breathe fire in the color of their birth region's magic.

With the exception of those that are bonded with humans, dragons remain aloof and keep contact with the other two species to a bare minimum, as both humans and fae are seen as very dangerous enemies. They cannot speak out loud, but can communicate telepathically amongst themselves and within the minds of humans or fae if they choose to do so. Tamyr dragons are jealous of the freedom that the vityr still have, and angry that the vityr have not done more to free those who are imprisoned. Vityr dragons believe tamyr dragons are weak to be captured by or bonded to humans, and therefore deserve their fate. All dragons believe bonded dragons are disgraceful for partnering with what used to be seen as prey. Despite these inner politics, all dragons ultimately see each other as comrades and family in the face of the very possible extinction of their species at the hands of humans and fae.

All dragons have passive magic related to the region they were born in (aligning with the magic fae harvest from them). This passive magic can be anything that the dragon does not actively control, unlike fae magic – for example, flowers might grow in the wake of a dragon who was born in Austanferd. Because this magic corresponds with the region that the dragon was born in, rather than their body type. Body types originate in certain regions, but, because of things like migration and crossbreeding, dragons of any body type can be found anywhere. The chart is primarily a guideline for lore. The fire they breathe is also a reflection of where the dragon was born: white for Norder dragons, green for Austan dragons, yellow for Vestrian dragons, red for Sunna dragons, blue for Eylander dragons, and purple for elder or alpha dragons. Dragons that are older than 800 years of age are considered elders. Only alpha and elder dragons can develop arcane magic.

Unlike humans and fae, dragons do not have classes. However, they can be further identified by their body type. While any type of dragon can be seen (and born) in any region nowadays, each body type can be traced back to a specific “origination” region.


Body Type Origination
Region
Build Legs Wings Other Features
Amphiptere Austanferd Serpentine None Always Similar in size to predatory birds and mammals
Arctic Norderhalt Traditional Four Optional Fur instead of scales
Drake Austanferd Traditional Four Optional Smaller version of Western
Eastern Sunnarst Serpentine Four Never Has humanoid hair along spine
Great Serpent Sunnarst Serpentine None Always Larger version of Amphiptere; prefer to stay airborne
Fairy Austanferd Varies Four Always Ranges in size from a large dog to a butterfly; wings are often insect-like
Hydra Vestri Traditional Four Optional Exactly the same as the Drake, but with multiple heads
Lindwyrm Vestri Varies Two (front) Never N/A
Sea Serpent Eyland Serpentine None Never Exactly the same as the Great Serpent, but live underwater and has no wings
Western Norderhalt Traditional Four Always Largest of all body types
Wyrm Sunnarst Serpentine None Never Exactly the same as the Sea Serpent, but live on land
Wyvern Eyland Varies Two (rear) Always N/A


World of Drekhjarta Culture & Religion